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playground:playground [2014/01/21 20:37] mgrantplayground:playground [2014/01/25 10:09] mgrant
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 This is work in progress before it gets inserted into the main doc page. This is work in progress before it gets inserted into the main doc page.
  
-  * Exposure helpers: [[#Exposure to the right (ETTR)|ETTR]], [[#zebras|zebras]], [[#false-color|false color]], [[#histogram|histogram]], [[#waveform|waveform]], [[#spotmeter|spotmeter]], [[#vectorscope|vectorscope]].+  * Exposure helpers: [[Exposure to the right (ETTR)|ETTR]], [[#zebras|zebras]], [[#false-color|false color]], [[#histogram|histogram]], [[#waveform|waveform]], [[#spotmeter|spotmeter]], [[#vectorscope|vectorscope]].
  
 ====== Exposure to the right (ETTR) ====== ====== Exposure to the right (ETTR) ======
  
-Exposure to the right (ETTR) is a technique of setting the exposure of a scene such that few or no pixels are are over exposed (blown out) thus maximizing the information captured without loosing information to over-exposure.  This may produce a darker image but this can be corrected later in post processing.  The exposure curve is thus as far to the right as possible without it being clipped.  +Exposure to the right (ETTR) is a technique of setting the exposure of a scene such that few or no pixels are are over exposed (blown out) thus maximizing the information captured without loosing information to over-exposure.  This may produce a darker image but this can be corrected later in post processing.  The exposure curve is thus as far to the right as possible without it being clipped. 
 + 
 +For more information on ETTR, see these articles on Luminous Landscape:  
 +  * http://www.luminous-landscape.com/tutorials/expose-right.shtml 
 +  * http://www.luminous-landscape.com/tutorials/optimizing_exposure.shtml
  
 There are two methods (three really) of using ETTR: There are two methods (three really) of using ETTR:
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 {{:playground:aettr1_jpg.jpg|Exposure Menu}} {{:playground:aettr1_jpg.jpg|Exposure Menu}}
  
-Pressing the **Q** button brings you to the settings menu of the ETTR function+Pressing the **Q** button brings you to the settings menu of the ETTR function
- +
-{{:playground:aettr3.jpg|ETTR Info Screen}}+
  
 ==== The Settings ==== ==== The Settings ====
 +
 +{{:playground:aettr3.jpg|ETTR Info Screen}}
  
 **Trigger mode**: Always ON, Auto Snap, Press SET, HalfS DblClick.  The mode that AutoETTR uses to perform it's function. **Trigger mode**: Always ON, Auto Snap, Press SET, HalfS DblClick.  The mode that AutoETTR uses to perform it's function.
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 ==== The Advanced settings ==== ==== The Advanced settings ====
 +
 +{{:playground:aettr0.jpg|}}
  
 **Exposure Target**: A general exposure target for the scene,  cannot be set to zero but it could be set lower to expose darker.  This is not really used very much, usually left at -0.5 **Exposure Target**: A general exposure target for the scene,  cannot be set to zero but it could be set lower to expose darker.  This is not really used very much, usually left at -0.5
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 Then in the **Overlay Tab** you scroll down to **Histogram** and press **Q** to configure: Then in the **Overlay Tab** you scroll down to **Histogram** and press **Q** to configure:
  
-RAW EV indicator: OFF  Here you can press the set button and select ETTR hint.  This will display in the RAW histogram a hint of how many more EVs you can expose to meet the ETTR parameters set in previous menu.+**RAW EV indicator**: OFF  Here you can press the set button and select **ETTR hint**.  This will display in the RAW histogram with a hint of how many more EVs you can push your expose to meet the ETTR parameters set in previous menu.
  
-Also in the **Overlay Tab** you can scroll to **Zebras**, press **Q**, and make sure that RAW zebras are ON.   The RAW zebras will show on the image itself to mark the areas where a color channel may be overblown.+Also in the **Overlay Tab** you can scroll to **Zebras**, press **Q**, and make sure that **RAW zebras** are ON.   The **RAW zebras** will show on the image itself to mark the areas where a color channel may be overblown.
  
  
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 If you also enabled RAW zebras via Global draw, you will also see, if any, areas of the image are over-exposed.  Black will be completely overexposed, then you can see red, green, and blue channels clipped areas shown with their respective colors.  White will be dark areas completely under-exposed.  If you also enabled RAW zebras via Global draw, you will also see, if any, areas of the image are over-exposed.  Black will be completely overexposed, then you can see red, green, and blue channels clipped areas shown with their respective colors.  White will be dark areas completely under-exposed. 
 +
 +===== References =====
 +
 +  * http://www.magiclantern.fm/forum/index.php?topic=5693.0
 +  * http://www.magiclantern.fm/forum/index.php?topic=8322.0
 +  * http://www.magiclantern.fm/forum/index.php?topic=5705.0
playground/playground.txt · Last modified: 2022/05/13 16:55 by WBOX4